Tuesday, December 22, 2015
Starship combat is almost as bad as Hacking. One character gets a chance to shine while everyone else sits back. Sure some games and ships let one person pilot while another character mans a gun turret, but it still means that only two skills can come into play. And worse, it tends to be baked into the rules that only these skills are useful in this situation.
How about a change? How about we let the players figure out how they might use their individual skills to help in a starship combat situation? Hackers might try to hack the enemy ship, shutting down its weapons or creating ghost targets for it to fire at? Engineers could overdrive the engines, academics could convey an enemy ships's weaknesses, non-coms could assist in damage control... the point is that if a player wants to be involved then they only have to figure out how they can help.
And in Savage Worlds, the Mass Battles rules can cover this with little modification. I just need to rate each ship in Tokens. And for every Token lost, the vehicle takes a Critical Hit.
Granted it's a thought in progress, but I think it has merit.