Well..that was a thing. It is surprising that instead of tweaking what they had, Pinnacle did a drastic rewrite of the Chase Rules the way they did.
So, I don’t like the Chase cards. The idea that if you get a club for an action card, the chase card you occupy determines what happens seems to add an unnecessary level of complexity that slows things down.
Then there is the Complications themselves. If you are unlucky enough to be on a club when you get a complication, you are at a -4 to your maneuver roll. That’s a heavy penalty and if you fail it gets worse. Failure results in a point of Fatigue and you are still stuck on a club card. If your next action card is another club, you are trying to get off that club card with a -5! And since “Heroes never die” is in effect and the chase doesn’t end until all the players reach the ninth card...
I was actually fine with v2 of the rules except for the chase tokens. Lose those, put it on a segmented map, and everything worked. Beyond that it just needed some better explanations.