Tuesday, April 16, 2013

Still Experiencing Technical Difficulties

So the household drama just doesn't seem to end. We haven't even finished unpacking and already there are roommate issues.

So in the meantime...

I was a part of a discussion on the Pinnacle forums regarding a crew I was designing for a potential Con one shot. During the critique, some one mentioned that there were skills assigned to the pregens that were unlikely to come up during the game.  

It struck a sore spot in me, and that is the idea of making characters who are not people but tools to deal with specific situations. I've never run a con game one shot before and I can see his point, but it seems to me that there is no reason to build a character with that mentality. You might as well just list the "class" of the character and assign a skill level for it.

Anyway, it gave me the idea for some rpg demotivational posters. Here ya go.



1 comment:

  1. I don't think anything negative was meant by it. I also agree that con game characters should be done slightly differently than regular characters, making them a little more focused than a regular character. In fact, at con games, I regularly adjust characters if it seems like they are too broad.

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