Monday, November 7, 2016

Damage OUCH! Part 2 - Vehicle Scales



Okay so here is more math, but this is the only way I can find to make damages work at higher tiers. It also means I will be setting up a system where making vehicles is the same or similar as making characters.

Vehicles have a Vigor die, like characters, and Toughness is calculated the same (Vigor/2 +2). Then the scale modifier is added depending on the vehicle's scale.

Personal  +0
Small Vehicle (cars, planes, etc)  +5
Medium Vehicles (tanks, starfighters, etc) +10
Large Vehicles (Planetary Naval ships, Courier starships, Medium freighters) +15
Huge Vehicles ( Star Frigates) +20
Gargantuan Vehicles (Star Battleships) +25
Colossal Vehicles (Space Stations) +30
Scales above add +5 per size

This modifier is added to the vehicle's toughness as well as its weapons damage. So a Large vehicle has a Toughness between 19 to 23 (4 to 8 +15), and its weaponry deals 2dX +15.

And here's the output for damage to Wound using 2d6 (+ scale) damage.

Toughness
+0
+5
+10
+25
+30
+35
+40
4
47%
97%
100%
100%
100%
100%
100%
5
38%
92%
100%
100%
100%
100%
100%
6
31%
83%
100%
100%
100%
100%
100%
7
27%
72%
100%
100%
100%
100%
100%
8
21%
58%
100%
100%
100%
100%
100%
9
17%
47%
97%
100%
100%
100%
100%
10
13%
38%
92%
100%
100%
100%
100%
11
10%
31%
83%
100%
100%
100%
100%
12
8%
27%
72%
100%
100%
100%
100%
13
6%
21%
58%
100%
100%
100%
100%
14
5%
17%
47%
97%
100%
100%
100%
15
4%
13%
38%
92%
100%
100%
100%
16
3%
10%
31%
83%
100%
100%
100%
17
2%
8%
27%
72%
100%
100%
100%
18
1%
6%
21%
58%
100%
100%
100%
19
-
5%
17%
47%
97%
100%
100%
20
-
4%
13%
38%
92%
100%
100%
21
-
3%
10%
31%
83%
100%
100%
22
-
2%
8%
27%
72%
100%
100%
23
-
1%
6%
21%
58%
100%
100%
24
-
-
5%
17%
47%
97%
100%
25
-
-
4%
13%
38%
92%
100%
26
-
-
3%
10%
31%
83%
100%
27
-
-
2%
8%
27%
72%
100%
28
-
-
1%
6%
21%
58%
100%
29
-
-
-
5%
17%
47%
97%
30
-
-
-
4%
13%
38%
92%
31
-
-
-
3%
10%
31%
83%
32
-
-
-
2%
8%
27%
72%
33
-
-
-
1%
6%
21%
58%
34
-
-
-
-
5%
17%
47%
35
-
-
-
-
4%
13%
38%
36
-
-
-
-
3%
10%
31%
37
-
-
-
-
2%
8%
27%
38
-
-
-
-
1%
6%
21%


Keep in mind, that's without armor. To me that is a good spread. Also it may look lie a person could damage a tank with a handheld firearm, but the Heavy armor rule already discounts that. It also avoids buckets o' dice. Some people may like that, I don't.

Another advantage with this system is that it's easier to design a vehicle on the fly by designing it as a character then adding the scale modifier.

I'm going forward with this as a part of my vehicle design. I hope to have a document ready soon.

PS> I know, I have railed against vehicles-as-characters before, and the die roll method is still an issue, but it's less of an issue than damage at higher scales (imho).