And here it is!
Monday, March 23, 2020
Sunday, March 22, 2020
Coronavirus Craft Week 01 - Gamer Box
So I've been watching a lot of Adam Savage's One Day Builds, feeling the week long cabin fever setting in. So I decided to treat myself to a gamer box. My stepdaughter donated the box. It was one of these.
This is what I wanted it to hold:
Full set of Jumbo Koplow Dice
Dice rolling tray
Clay poker chip bennies
Generic villain tokens of medium, large, and huge sized.
Savage Worlds and D&D GM screens
A blank Paizo Flipmat
Pencils and wet erase pens
5 minis
2 decks of playing cards
Water spray bottle
So firstly, the box was well used and beat up, and all the dividers for the top tray were missing. So after I disassembled the box, I sanded it down to strip the previous stain and get rid of the dings. Then I chopped the bottom tray's dividers down to 1 1/2 inches high. I also cut and glued in some more dividers. I did the same with the top tray. The top tray should hold cards, bennies, dice, and the big section is the dice tray. So I can pull out just the top tray to use for most games. I made sure there was a long section in the bottom tray that would hold some pluck foam and have spaces for five of my character minis.
Next I added so,e rails into the lid as spacers, cut a board with a thumb hole to fit in the lid, and I will put magnets into the rails and board to create a pocket in the lid for the GMs screens (once Ace opens so I can get the right sized drill bit). Then I stained the wood with Kona, and lined it with green felt.
The white ribbon in the left tray is to help get the poker chips out.
And finally, I created a stencil with my Cricut Maker and painted my name in gold letters.
Stay safe out there!
Labels:
Cards,
DIY,
GM,
Player,
Prep,
Savage Worlds,
System Agnostic,
Tools
Monday, February 17, 2020
Musings on the New SWADE
Yup, I'm still pouring over the rules but I have noticed a couple of changes I will be making in my home game.
I'm a gamer of the older variety so running a continual story is difficult as is getting player schedules to match up. So it's hard for me to remember how long it has been since the heroes leveled up. Did I decide they earned half a level last time, or was that the game before (4 weeks ago)? If only there were a way to have my players write down how close to the next level they are.
Oh...yeah.
No rolls. If it sounds like something your character's wealth could afford, you can buy it. If it's expensive or hard to get, then it's time for some role-play. Nothing is added to the game by telling a player "no, you can't rent a car". If they make a huge payment that pushes their finances, I will just rule that they are tapped out for the rest of the adventure.
I use the action card suits dealt to indicate complications just like in SWEX. Other than that, I use the maneuvers from SWADE.
The New Statuses: This does streamline things.
The New Creature Size/Wounds chart: I like that larger creatures gain extra wounds, but I still think that beyond a certain size, a creature has natural heavy armor. Just as a swarm of mosquitoes can't sting a human to death (unless you count poison effects), pistols and rifles aren't going to do anything but annoy whales and dragons. So Huge or larger creatures in my games will have natural Heavy armor. Of course, called shots to the eyes and other vulnerable areas will bypass armor.
EXPERIENCE
I'm just going to leave the old experience points rules in. It's not that the idea of the GM deciding when heroes level is bad. It's fine, if you have a regular game or granting a new level after every game session.I'm a gamer of the older variety so running a continual story is difficult as is getting player schedules to match up. So it's hard for me to remember how long it has been since the heroes leveled up. Did I decide they earned half a level last time, or was that the game before (4 weeks ago)? If only there were a way to have my players write down how close to the next level they are.
Oh...yeah.
WEALTH
I used to be really bugged about coming up with a wealth system that bypassed the bean-counting. Turns out, you don't need a system for everything. Common sense works better as an abstract.No rolls. If it sounds like something your character's wealth could afford, you can buy it. If it's expensive or hard to get, then it's time for some role-play. Nothing is added to the game by telling a player "no, you can't rent a car". If they make a huge payment that pushes their finances, I will just rule that they are tapped out for the rest of the adventure.
CHASES
The new chase rules are remarkably like a cleaner version of the SWEX chase rules, but I don't like the second deck of cards. Instead, I'll print out a 1x10 grid for chases and a 8x8 grid for dogfights, like these:
I printed 4 of these for a game board.
I use the action card suits dealt to indicate complications just like in SWEX. Other than that, I use the maneuvers from SWADE.
THE THINGS I LIKE
Skill Changes: I was iffy on these, even working out my own skill list. After a while, SWADE's list grey on me. My proposed changes didn't really outweigh the confusion I would have to suffer with new players who read the book but were unfamiliar to my house rules.The New Statuses: This does streamline things.
The New Creature Size/Wounds chart: I like that larger creatures gain extra wounds, but I still think that beyond a certain size, a creature has natural heavy armor. Just as a swarm of mosquitoes can't sting a human to death (unless you count poison effects), pistols and rifles aren't going to do anything but annoy whales and dragons. So Huge or larger creatures in my games will have natural Heavy armor. Of course, called shots to the eyes and other vulnerable areas will bypass armor.
Labels:
GM,
Rules,
Savage Worlds
Wednesday, February 12, 2020
An Issue of Tone...
I've been silent for a while. Part of it is chaotic home life. Part of it is I am still developing Starpunk, now for SWADE. I'm having difficulty gauging how silly I want to make it (leading me to create the meme above.
I'm leaning somewhere between Star Wars Holiday Special and Lilo and Stitch. Honestly, the games usually end up like Stitch, but I have had a few players that want something more "serious". When I do, they still end up playing Stitch.
I'm mulling over publishing Starpunk. I'll need to scrub it. I began this setting using Daring Tales of the Space Lanes. I'll need to scrub out anything that plagiarizes his work.
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