Due to my upcoming move (which may be this weekend or next) I won't be able to post any Free Stuff for a while, at least for the next couple of weeks.
I will be back with some more alien races, some planet concepts, and maybe even some more sci-fi tech.
I apologize for the service interruption.
On a personal note: It's freakin' hot here. I know it's probably even hotter where you live and you have my sympathies. I grew up in Arizona, but since I moved away I just can't handle the heat anymore. My friends here in Seattle say they are tired of the rain and cold. I can't get enough of it. I mean, Weather! Right? Love it! I think I might slowly migrate further and further north over my lifetime.
Tuesday, July 29, 2014
Monday, July 28, 2014
Adventure Mondays! - Part 8
I've almost burned through all of my generic seeds. I wonder what will become of Adventure Mondays when I run out?
- A Valuable Monster must be delivered unharmed.
- Miners have uncovered something in the mountains and now it’s causing harm to the locals. The locals want it stopped, someone wants it for themselves, and everyone who has gone to investigate has never returned.
- A child missing for years is seen running through the woods late one night.
- The Heroes are hired to ensure the safety of a negotiation.
- The heroes are hired to hunt down a person or creature, but discover its mistreatment and may be compelled to let it go.
- Strange lights and sounds come from an old ruin.
- A contact claims to have information of a plot that threatens to destroy city or country, but winds up dead before he can pass on the information.
- The heroes are hired to bring an affair to an end without the wronged spouse finding out.
- A group of local natives are becoming restless and diplomacy is needed to avert a war.
- Villains that the heroes have crossed before have unleashed a beast or bounty hunter to hunt them down.
Friday, July 25, 2014
Free Stuff Fridays! - Generic Character Tokens
As promised on Wednesday, here are new Generic Token Sheets for the GM on the go. They will work with either the 1" or 3/4" punches.
Here's a preview of the four types: Beasts, Villains, Constructs, and Bystanders
Here's a preview of the four types: Beasts, Villains, Constructs, and Bystanders
Wednesday, July 23, 2014
GM Wednesday! - DIY Tokens/Pogs
Today we are going to talk about Tokens, or pogs, or whatever you want to call them. These are flat counters that can be used to represent characters or enemies and can be made quite easily with the right tools.
But before you rush off to spend money and get crafty, let's talk about the advantages and disadvantages of using tokens in your RPG.
Edges
Hindrances
Despite the disadvantages, I like to keep a stock of these around. They are my "go to" for running games at locations where I need to travel light such as at conventions. The last thing I want is to be burdened down with a heavy pack, or to load up really cool minis only to have them get lost or forgotten on the game floor.
So here's what you will need.
For Token Bases, I like to uses 1" Wooden disks available from Michael's or other crafts stores. They are fairly inexpensive and lightweight, but still beefy enough to pick up without relying on fingernails to grip them. This pack has about 20 disks.
Because these disks have a beveled edge, using a 1" diameter circle punch would be too big so I use the 3/4". It's a bit tight for pictures and I'll probably switch to a 1" and see how well it fits when I get around to it.
The circle punches can usually be found in scrap-booking sections.
Warning!: Do not mount your images to chip board and then try to cut them with the punch. The punch is good for paper or cardstock only. You will break your punch trying to go through anything thicker.
As for the art, well unless I start uploading some for Free Stuff Fridays you will have to make do on your own. Just find some pics and print then out at 1" portraits on a sheet of paper. Don't worry about making them round since the punch will do that for you. Just try to frame them as best you can. Also, make a duplicate of the same picture and add an outer, red ring if you want to flip the token to indicate a special condition like "Bloodied" or in my case "Shaken".
You can also paint the tokens or used colored bases before you add the picture. This helps a lot with identifying tokens quickly. For instance, I make all of my villain bases black, my heroes red, and innocent civilian npcs in yellow.
But before you rush off to spend money and get crafty, let's talk about the advantages and disadvantages of using tokens in your RPG.
Edges
- Relatively cheap to make.
- Durable.
- Won't blow over every time a player exhales.
- "Fits" visually if you are using a 2D Map.
- Easy to make your own custom pieces.
- Stacks and transports very well. You could load an entire army in your backpack without too much weight (as long as you don't make them out of metal).
- Two sided so can be flipped to indicate "Bloodied" or "Shaken" conditions.
Hindrances
- A bit more expensive than paper standees.
- 2D means the best vantage point to see what's going on is a high angle, so you may find your players standing over the map if you have a large table.
- Usually, people prefer standees and miniatures for looks.
Despite the disadvantages, I like to keep a stock of these around. They are my "go to" for running games at locations where I need to travel light such as at conventions. The last thing I want is to be burdened down with a heavy pack, or to load up really cool minis only to have them get lost or forgotten on the game floor.
So here's what you will need.
- Glue (glue stick or a bottle of Elmer's white glue will do)
- A craft Circle punch 3/4 to 1 inch diameter (available at most craft stores like Michael's)
- Token art printed on standard paper
- Token bases (anything about 1" in diameter and flat)
For Token Bases, I like to uses 1" Wooden disks available from Michael's or other crafts stores. They are fairly inexpensive and lightweight, but still beefy enough to pick up without relying on fingernails to grip them. This pack has about 20 disks.
Because these disks have a beveled edge, using a 1" diameter circle punch would be too big so I use the 3/4". It's a bit tight for pictures and I'll probably switch to a 1" and see how well it fits when I get around to it.
The circle punches can usually be found in scrap-booking sections.
Warning!: Do not mount your images to chip board and then try to cut them with the punch. The punch is good for paper or cardstock only. You will break your punch trying to go through anything thicker.
As for the art, well unless I start uploading some for Free Stuff Fridays you will have to make do on your own. Just find some pics and print then out at 1" portraits on a sheet of paper. Don't worry about making them round since the punch will do that for you. Just try to frame them as best you can. Also, make a duplicate of the same picture and add an outer, red ring if you want to flip the token to indicate a special condition like "Bloodied" or in my case "Shaken".
You can also paint the tokens or used colored bases before you add the picture. This helps a lot with identifying tokens quickly. For instance, I make all of my villain bases black, my heroes red, and innocent civilian npcs in yellow.
You can see above that I have flipped a couple of these npcs to Shaken. These guys make great hostages. Innocent bystanders getting in the way of combat is an under-used combat environment, imho. Also notice I used just silhouettes for these portraits. That's because they are npcs so they are fine being generic looking. 10 generic npc tokens are enough for all of my civilian npc needs. I also plan to make some generic "Monster", "Villain", and "Robot" tokens. It makes them re-usuable, and if I want the players to get a visual of what they are fighting, I can always flip a larger picture over the top of my gm's screen.
Tokens, as mentioned before, are also versatile. There is nothing stopping me from making corpse counters, fire counters, or any other environment hazard that needs representation. All in all, tokens are a useful GM tool.
I think I will add my generic Token art into a Free Stuff Friday Post after all. It will give me time to create the next Alien One Sheet.
Game On!
Monday, July 21, 2014
Adventure Mondays! - Part 7
And it doesn't get any easier...
Game On!
- A Useful Monster must be captured and trained.
- Mischievous creatures have targeted the heroes for fun. They must be appeased or destroyed.
- The Heroes are hired to lift a curse from a town that the town incurred through sinful misdeeds.
- The Heroes are hired to prevent the extermination of a valuable local animal by poachers.
- An experimental robot or creature has escaped and must be caught or stopped.
- A haunted house contains valuable artistic items, which brave players could recover for profit.
- The heroes are hired to put down a grass roots uprising.
- An android asks the players for help escaping from its owner and becoming free.
- Someone or thing is attack people and leaving them with no memory of the assault.
- The heroes are hired to protect a merchant vessel.
Game On!
Friday, July 18, 2014
Free Stuff Fridays! - Alien Race Guide - Meet the Misorona
Last week I gave you an alien one-sheet about the Kesh. Today it's the druids of the stars, The Misorona.
These guys took a while to write up as they not only have their own Arcane Background, but they needed some specialized equipment since they shun lifeless technology.
If you have any ideas for a race, give me a comment and I will see if I can't add it into the Galactic Tour.
These guys took a while to write up as they not only have their own Arcane Background, but they needed some specialized equipment since they shun lifeless technology.
If you have any ideas for a race, give me a comment and I will see if I can't add it into the Galactic Tour.
Wednesday, July 16, 2014
GM Wednesday! - How Much Is Too Much?
No, this isn't a post about character backgrounds or GM room descriptions. This is about stuff in general, the stuff we accumulate in our hobby, the ten-pound dice buckets, and the miniatures collections that fill our basements.
On the one hand, stuff keeps rpg companies in business. Like collectible card games, they need to toss out products as much as possible, and the easier those products are to manufacture, the better. So we see a lot of pre-painted minis randomized in boxes, custom dice, card add-ons, and etc. And while I agree that these often do enhance your game, one day you wake up and you see something like this.
And you realize you haven't seen the cat in a month...
I recently watched a documentary called Tiny House on Netflix. It's about people who buy some land and build a very small house, very inexpensively, to live in. The entire footprint of the building could fit in one of Gygax's ten foot by ten foot rooms. It's a new movement in America and I'm thinking this is what I might retire into.
You may think the idea is a little nuts but there was one message that stuck with me from this show. You see, living in a tiny house forces you to think "What do I actually need?" I looked around at my stuff, all of my stuff, and realized that I had accumulated some pretty useless junk. I'm not a hoarder by any stretch of the word, but I did have things just for the sake of having them and all they accomplished was to take up space.
In this article, collection is used as a bad word and is italicized. Collection implies "having for having's sake" and can easily become uncontrollable. Don't wind up like the guy whose Star Wars collection takes up every room of his apartment, forcing he and his wife and children to live solely in the living room. Don't be that guy.
I swore that I wouldn't succumb to dice hoarding, but you know what? I did. Game Science dice. They are hard to find now because the man who made them retired, but essentially they were dice that retained the sharp edges as opposed to going through a rock tumbler to smooth them out. They rolled more randomly than Chessex dice in my experience but they came in some ugly colors. When I found out they were being discontinued, I bought more. I collected them. Now I have about fifteen sets of them and I don't even use them anymore. It's time I got rid of these.
Now I use Jumbo Dice. They don't come in all of the cool colors that Chessex dice do, but I like them for a few of reasons.
That covers a lot of different games, except those that require specialized dice. I may have to reroll d6s and d10s in dice pool games but I don't play them very often. I have never found myself wanting more dice, only better looking colors. I think I'll dye my white ones some day.
I did buy the Pathfinder Bestiary Boxes and NPC box, however. I did it because they are well made, easily stored, I play a lot of Pathfinder at the moment, and because I can use a variety of the monsters in other games or settings if I want. There's also an added benefit that my girlfriend pointed out while playing: when the heroes are minis and the bad guys are figure flats, it's very easy to tell who the enemy is at a glance, even at the end of the table.
Minis do enhance the game play to some respect. It makes the combat more visual, and in some games this level of tactical combat is necessary because the rules are built around it. However, back in the old days of AD&D, we didn't have maps or minis. We had narrative combat. The action was all in our heads and that was cool. There was a trade off when minis became standard issue in rpgs, tactical combat replaced cinematic combat. Suddenly we were "moving behind the couch to get that +2 cover bonus" instead of "diving behind the couch while emptying both clips at the Specter Hit Squad". Both are valuable ways to play in their own right, but you should ask yourself what style do you want in a game, and what are your players able to handle. I have met tactical players that can't seem to think outside of the box when it comes to narrative combat.
Well if you feel destined to play with minis, here's a few things to keep in mind...
On the one hand, stuff keeps rpg companies in business. Like collectible card games, they need to toss out products as much as possible, and the easier those products are to manufacture, the better. So we see a lot of pre-painted minis randomized in boxes, custom dice, card add-ons, and etc. And while I agree that these often do enhance your game, one day you wake up and you see something like this.
And you realize you haven't seen the cat in a month...
I recently watched a documentary called Tiny House on Netflix. It's about people who buy some land and build a very small house, very inexpensively, to live in. The entire footprint of the building could fit in one of Gygax's ten foot by ten foot rooms. It's a new movement in America and I'm thinking this is what I might retire into.
You may think the idea is a little nuts but there was one message that stuck with me from this show. You see, living in a tiny house forces you to think "What do I actually need?" I looked around at my stuff, all of my stuff, and realized that I had accumulated some pretty useless junk. I'm not a hoarder by any stretch of the word, but I did have things just for the sake of having them and all they accomplished was to take up space.
In this article, collection is used as a bad word and is italicized. Collection implies "having for having's sake" and can easily become uncontrollable. Don't wind up like the guy whose Star Wars collection takes up every room of his apartment, forcing he and his wife and children to live solely in the living room. Don't be that guy.
Dice
Let's get back to the ten-pound dice bucket. How many dice do you actually need to play an rpg? I get that dice pool systems require a lot of d6s or d10s, but I have seen people change out through 15 different d20's in their bag because the last one "rolled unlucky".I swore that I wouldn't succumb to dice hoarding, but you know what? I did. Game Science dice. They are hard to find now because the man who made them retired, but essentially they were dice that retained the sharp edges as opposed to going through a rock tumbler to smooth them out. They rolled more randomly than Chessex dice in my experience but they came in some ugly colors. When I found out they were being discontinued, I bought more. I collected them. Now I have about fifteen sets of them and I don't even use them anymore. It's time I got rid of these.
Now I use Jumbo Dice. They don't come in all of the cool colors that Chessex dice do, but I like them for a few of reasons.
- When you roll, that heft in your hand just feels good...powerful. Mwahahaha.
- They are so big that the manufacturing of them allows the edges to be rounded in the casting, not a random tumbler. Thus they roll random as opposed to favoring certain numbers. At least that is my theory and I haven't noticed anything to the contrary.
- They are easy to read for both me and my players (I roll all my GM rolls in the open instead of behind a screen).
That covers a lot of different games, except those that require specialized dice. I may have to reroll d6s and d10s in dice pool games but I don't play them very often. I have never found myself wanting more dice, only better looking colors. I think I'll dye my white ones some day.
Miniatures & Maps
So if you have seen some of my previous posts, you'll notice that I love to paint minis. However, looking at my roommate's collection of minis and hearing him ask me if I wanted to paint them all for him was ...let's just say off-putting. I vowed that I would never collect armies of minis. I would only buy and paint those I would use as my own characters (or do the occasional paint job for a friend). I do occasionally buy a monster or two if they are really cool and look fun to paint, but those are rare and I never buy more than one. However, I will probably sell these off soon. The previous sentences are sounding like excuses to collect.I did buy the Pathfinder Bestiary Boxes and NPC box, however. I did it because they are well made, easily stored, I play a lot of Pathfinder at the moment, and because I can use a variety of the monsters in other games or settings if I want. There's also an added benefit that my girlfriend pointed out while playing: when the heroes are minis and the bad guys are figure flats, it's very easy to tell who the enemy is at a glance, even at the end of the table.
Minis do enhance the game play to some respect. It makes the combat more visual, and in some games this level of tactical combat is necessary because the rules are built around it. However, back in the old days of AD&D, we didn't have maps or minis. We had narrative combat. The action was all in our heads and that was cool. There was a trade off when minis became standard issue in rpgs, tactical combat replaced cinematic combat. Suddenly we were "moving behind the couch to get that +2 cover bonus" instead of "diving behind the couch while emptying both clips at the Specter Hit Squad". Both are valuable ways to play in their own right, but you should ask yourself what style do you want in a game, and what are your players able to handle. I have met tactical players that can't seem to think outside of the box when it comes to narrative combat.
Well if you feel destined to play with minis, here's a few things to keep in mind...
- You need representative minis. This has the danger of become a collection and taking over your living space as well as your finances and free time. However there are cheats, such as figure flats, or using generic tokens (which I will cover how to DIY in Free Stuff Friday!).
- You also need maps. Again, if you are buying pretty maps like Paizo's Game Mastery Flip Maps, this can easily become another collection. They claim they put out a new one every month. Honestly all you really need is a set of wet-erase markers and either the Basic Game Mastery Flip Map (my personal choice) or a Vinyl Battlemat. And check out D&D's Map Fu for some hints on how to bring some life to your hand drawn maps.
- The map choices are limited unless you make your own, and many times it just faster to hand draw something than to art it out in the software.
- To use the software, first you must have a PC or a tablet which is very expensive when compared to just shilling out $12 for the Basic Flip Mat. Also the flip mat is much lighter in my bag.
- 9/10 you have to also purchase the software.
- Tablets aren't very big so it will have to be passed around the table. Not everyone will see the action at once. I suppose you could build a rig and hook it up to a projector and ...STOP! Nononono! More technology is not the answer. Put down the power tools.
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