Tuesday, June 21, 2016

The World of Digital Products Versus Real Products


You are probably expecting another treatise on the value of PDFs over paper books. I feel that path has been tread over sufficiently. This is about the FUTURE! Oooooooowwwwweeeeeeeeooooooo

I was watching a discussion on collectible monetization recently (basically it's why you always get things you don't want in randomized booster packs, et al). Combining that with the insidiousness of iTunes, it has started me thinking about the value I am getting out of my printed RPGs.

In the video game industry, there is a big push toward microtransactions. In a worst case scenario (like Star Wars the Old Republic) you are charged for nearly every feature of the game, even those that are purely cosmetic. Content is being held hostage in an effort to squeeze more dimes from the player.

Then there is iTunes, you don't own that music you have purchased. You have leased it. If you were to switch to a "not iPhone" and quit using iTunes, all of the music you had thought you had purchased would no longer be available to you. This motivates you toward staying with their product. The longer you use their product, the more painful it will be to switch.

Dungeons and Dragons used to follow a similar paradigm, getting players to invest a large amount of money into various books. In a sense, Pathfinder is worse as it not only continues that philosophy but as a Game Master of the Pathfinder Society I have too keep my library update because the scenarios for each new season require rules from the most recent books. What remains to be seen is if Paizo (the makers of Pathfinder) are going to engage in the same disaster as WotC once perpetrated: the new Edition.

Imagine you had spent over $400 in rule books for the game of your choice and then they came out with a new edition 6 years later that made all of your purchases obsolete. What incentive would you have to buy into the new edition? The D&D fanbase may be the largest in the RPG community but it is also the most fragmented. Their are groups who have refused to update beyond the edition they originally bought into. Many of the 3rd Edition fans went to Pathfinder. As a result Wotc has lost some share of their market with each new edition.

Now let's look at World of Warcraft. Recently there was an unauthorized vanilla server that ran the original WoW before any of the updates, patches, or expansions. By some reports it had over 800,000 active players before it was shut down by Blizzard's legal department. But it brought to light that the game had evolved into something very different from the original and that unless you engage in illegal activity, you can never play that game experience again.

But therein lies the beauty of owning pen and paper RPGs. We can ignore the update or the new edition if we want to. We can lock ourselves into the game version we love as long as we keep the books. A system with a good core book is all you need. The micro-transactions of maps and figurines are not necessary. And with a hobby like ours, forcing us to lease the product rather than own it is difficult (not that some groups aren't trying right now).

So find a good system. Have fun. Keep the books. If there are too many books to carry then sure, supplement your load with PDF versions. Just make sure you are willing to lose them when all is said and done. The way things are going in the entertainment industry, non-digital books may be the only items you can truly claim ownership over in a few decades.

For me, the best system will always be Savage Worlds. With one small book and my imagination, I can do anything.

Friday, June 17, 2016

Does Anybody Use ACC anymore?



When looking over Savage Vehicles, they always have a listed Acceleration and Top Speed. Acceleration is also a complaint more than a few people have as it is not really Fast or Fun.

It seems to me that the only place it gets used is if you are doing tabletop combat with vehicles. But with the new abstract Chase rules, Acceleration isn't needed. It doesn't figure into the rules at all.

So are people still performing tabletop vehicle combat? Should Pinnacle dump ACC, if not in favor of the chase rules then simply because it is annoying? Would it be better to switch tabletop vehicles to a Pace and Die movement instead?

I would be interested in your comments.

PS> I like Jerrod "Savage Daddy" Gunning's suggestion of switching it to a Pace die. Vehicles often have to adjust there speeds based on hazards and maneuvers in a chase so that makes sense. Plus it is closer to character movement rules.

I've started mulling over the vehicles/ ships as characters concept mainly because of this. And I'm leaning heavily on the Savage Space rules by Marcus “Chaosmeister” Burggraf and Paul “steelbrok” Duffy. Maybe they will give me permission to call my doc "Savage Space 2.0".

Wednesday, June 15, 2016

DIY Blast Templates

These were designed for Paizocon but I intend to do something similar for the Savage Worlds Templates.

First I did up some templates in photoshop. I added grid lines to these so that I could put down the template for ongong spell effects. I have learned that it would have been better to print these onto cardstock first instead of just paper.




Next I used a glue stick to attach the paper to some craft foam. If I had used cardstock, this would have been optional. The problem with plain paper on a squishy backing shows up when I tried to cut them out.



It is good I am learning this now. I intend to make figure flats the same way so they fit on Pathfinder figure stands. Look for new Sci-Fi figure flats in the future!

Monday, May 23, 2016

Repeat After Me... Play It RAW Before You Tinker.


I wasn't overly thrilled with the starship rules in the Sci-Fi Companion as many of you might know. So I set out to build a better starship system. I poured over the Sci-Fi Companion and Daring Tales of the Space Lanes over and over again in an attempt to figure out the math and the means. Keep in mind that I hadn't played either RAW. That was a cardinal sin. When I stepped back from the math, broke out the dice and ran them, a lot of information unfolded. Here's what I learned.

A) When calculating Toughness versus die type, there is no flat ratio. This is because of the potential for acing. The two easily identifiable benchmarks are 2/3s for d6 and 1/2 for d12. Example: a 3d6 weapon is at its sweet spot against a 12 Toughness (3x6 = 18 cut in 2/3s is 12). Whereas a a 3d12 weapon is at its sweet spot against an 18 Toughness (3x12 = 36/2 = 18).

B) Both the SFC and DTotSL work just fine as is. No tinkering needed. But there are some differences that made me choose one over the other. And here they are...

Crafting Ships

Both DTotSL and the SFC have example starships. The need to craft your own is actually quite low. Crafting starships is a mini game of sorts.
I used to play a lot of Mekton and by the time that Mekton Zeta Plus came out, I was arms deep into tweaking and crafting Mecha. My game suffered for it because I was focusing too much on the gear and not on the plot.

DTotSL gives you all the basic ships you need. If you want to make it slightly different, add one of the Modifications listed in the back of Starships of the Galaxy. Less headache. less prep. Point to DTotSL.

Shields

In the SFC, shields act like extra Hit Points. It is at odds with how the rest of the game plays. I get it though. "Shields at 20%, Captain!" It's just not my cup of tea.

In DTotSL, shields use the Powers rules and you have limited uses of them. Also, someone has to run the shields and decide which power to use. It's more interactive for a crew member and it uses rules they should be familiar with. Point to DTotSL.

Summary

I'm going to use Daring Tales of the Space Lanes. I highly recommend it. In fact, if you buy Compendium 1 it comes with it's own world creation rules, the free setting rules are in the book, Random hazards, and four adventures. And it's all written by Paul "Wiggy" Wade-Williams (of Triple Ace Games) & Umberto Pignatelli. Paul wrote the original Sci-Fi Toolkits on which the Sci-Fi Companion is based.

That's not to say that the Sci Fi Comapion isn't good. There is a lot of stuff in there, such as races and alien critters, as well as more refined and balanced race creation. I'm glad I bought it, but I won't be using it for my sci-fi games. It's best that I stick to one setting and the core rulebook at my table so as to avoid confusion.

So from now on, all of my sci-fi work, aliens, worlds, etc., will be in support of Daring Tales of the Space Lanes. I recommend checking out the Free Setting Rules. If that is enough to get you interested, then I suggest buying the DTotSL Compendium 1, DTotSL Extras Pack (which contains Starships of the Galaxy), and Fighter Swarms (Free)!

Thursday, May 19, 2016

A Starchild of the 80's



My teen years were filled with 80's shlock sci-fi and New Wave/ Mod music. To this day I still prefer the original Battlestar Galactica and Buck Rogers with Gil Gerard (both technically Disco Sci-Fi) . I can't imagine Cyberpunk without that Chrome and Neon sheen (except for Ghost in the Shell).

Well now I've found music to help me get back into that 80's Sci-Fi groove. They call themselves New Retro Wave, and if you need some music for your Cyberpunk, or Undercover Florida Narcotics Division game then this is it.


Wednesday, May 18, 2016

Rifts Actual Play!


...Just in case it hasn't been spammed all over the net.

I have an uneasy relationship with Rifts and Palladium in general. I was a huge Robotech fan and when the Paladium Robotech game first came out I was all over it. But it didn't take long before I realized the system just wasn't suited to my play style (that's about as nice as I can get on the subject).

My friends had a few of the other Paladium games and for a while, we mixed up the settings. Ninja Turtles versus Mechanoids, etc. We were playing Rifts before Rifts was a thing and I'm sure Mr. Siembieda was doing the same thing. Rifts was inevitable.

I remember reading the Rifts books and loving the settings. However, the game system was always something that kept me form getting into it.

And now Savage Worlds....

I'm running out of money.

PS> Since I am a local Washingtonian, I will be at Paizocon this memorial day weekend.